A Leaders market asks you to pick a player and predict how they will rank in a specific stat during a game. Instead of predicting a raw number (like "over 1.5 hits"), you're predicting their finishing position — 1st, top 2, top 3, and so on. The line you pick determines the finish position your player needs to achieve for your entry to win.
Game vs. Team Markets
Every Leaders market is scoped to a specific group of players. That scope is always shown in the market name.
Market Type | What It Means | Example |
Game | Your player is ranked against all players from both teams in the game | Leaders game hits — ranked vs. every batter in the game |
Team | Your player is ranked against only their own teammates | Leaders team hits — ranked vs. only their own team's batters |
How the Line Works
The number on the line tells you the finish position your player needs to hit or beat. Taking under on a Leaders market means your player must finish within that position or better. The lower the line, the harder the pick.
Line Selected | Your Player Must Finish |
Under 1.5 | 1st place (or tied for 1st) |
Under 2.5 | 1st or 2nd place (or tied within the top 2) |
Under 3.5 | 1st, 2nd, or 3rd place (or tied within the top 3) |
Worked Example
Leaders game hits — Kyle Tucker, under 3.5
Tucker is ranked against every batter from both teams. Your entry wins if he finishes in the top 3 for hits in the game
Tucker finishes 1st (or tied for 1st) in hits among all players in the game ✓
Tucker finishes 2nd (or tied within the top 2) in hits among all players in the game ✓
Tucker finishes 3rd (or tied within the top 3) in hits among all players in the game ✓
If Tucker finishes 4th or lower, the entry does not win — regardless of how many hits he recorded.
How Ties Are Handled
Ties are resolved by effective rank — a player's finishing position accounts for everyone tied at or above them.
The rule: A player's effective rank equals the number of players who recorded more of the stat than they did, plus one.
Example: Three players tied for 1st
Suppose a game ends with three players each recording 3 hits — the most in the game.
Player | Hits | Effective Rank |
Player A | 3 | 1st |
Player B | 3 | 1st |
Player C | 3 | 1st |
Player D | 2 | 4th |
Under 1.5 on Player A, B, or C → wins (tied for 1st)
Under 3.5 on Player A, B, or C → wins (tied for 1st qualifies as a top-3 finish)
Under 3.5 on Player D → loses (effective rank is 4th)
Key point: No one is bumped down because of a tie. Three players tied for 1st means there is no 2nd or 3rd — the next player after them sits in 4th.
Example: Tie straddles your threshold
Suppose you took under 2.5 on a player, and they finish tied for 2nd.
Player | Hits | Effective Rank |
Player A | 4 | 1st |
Your Player | 3 | 2nd |
Player B | 3 | 2nd |
Player C | 2 | 4th |
Your player's effective rank is 2nd → wins (under 2.5 requires a top-2 finish)
Player C's effective rank is 4th → loses even on an under 3.5 pick
Quick Reference — Sport Examples
Sport | Market Name | Ranked Against | Stat |
NFL | Leaders team rushing yards | Teammates only | Rushing yards |
NFL | Leaders game rushing yards | All players, both teams | Rushing yards |
MLB | Leaders team hits | Teammates only | Hits |
MLB | Leaders game hits | All players, both teams | Hits |
