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E-Sports Scoring Rules

Updated over a week ago

Stats Offered for League of Legends (LoL):

Map 1 Kills
Map 1 Assists

Map 1 Deaths

Map 1+2 Kills

Map 1+2 Assists

Map 1+2 Deaths
Maps 1+3 Kills
Maps 1+3 Assists

Stats Offered for Counter-Strike 2 (CS2)

  • Map 1 Kills

  • Maps 1-2 Kills

  • Map 1 Assists

  • Map 1-2 Assists

  • Map 1 Headshots

  • Map 1-2 Headshots

Stat Definitions:

  • M1-2 Kills - Total number of kills combined on Maps 1 and 2 of a LoL or CS2 match.

  • M1-2 HS - Total number of headshots combined on Maps 1 and 2 of a CS2 match.

  • M1 Kills - Number of kills on Map 1 of a CS2 or LoL match.

  • M1 HS - Number of headshots on Map 1 of a CS2 match.

  • M1-3 Kills - Total number of kills combined on Maps 1, 2, and 3 of a CS2 or LoL match.

  • M1-3 HS - Total number of headshots combined on Maps 1, 2, and 3 of a CS2 match.


​If a game does not start at the officially scheduled start time of posting - or starts and is then suspended or delayed due to any deferral, but the newly scheduled start time is within 36 hours of the original scheduled start time - the picks will grade. If the newly scheduled start time is 36 hours after the original scheduled start time, all picks will void.

Statistics will only count for Maps that are included in your entry, for example if a CS2 goes into Overtime, the map played in OT will reflect on your entry.

Kills are considered to be any time a player kills an opponent during or after a round ends before the reset. Team kills and self kills are not included, but also DO NOT count as -1.

  • CS2 - A player must play in each map of their selection and a total of over 50% of their selection to be considered active.

  • LoL - A player must play in all games/maps stated in their projection to be considered active.



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